Track scores across hands. First to the target score wins the game.
When a player goes out (plays all their cards) or is the last player standing, they earn points based on cards remaining in opponents' hands.
| Card | Points |
|---|---|
| Number cards (0–9) | Face value |
| Draw 2, Draw 4, Skip, Reverse | 20 each |
| Skip Everyone, Discard All | 20 each |
| Wild Draw 6, Wild Draw 10 | 50 each |
| Wild Reverse Draw 4 | 50 each |
| Wild Color Roulette | 50 each |
If any player reaches 25+ cards, they are knocked out. The hand winner earns 250 bonus points per player knocked out during that hand.
Keep a running tally across hands. First to 1,000 points wins the game.
| # | Player | Total | Progress | Hands |
|---|
Select the hand winner, then tally the points from cards left in opponents' hands. Mark any players knocked out by the Mercy Rule.
| Card | Points |
|---|---|
| Number cards (0–9) | Face value |
| Action cards (Draw 2, Draw 4, Skip, Reverse, Skip Everyone, Discard All) | 20 each |
| Wild cards (Wild Draw 6, Wild Draw 10, Wild Reverse Draw 4, Wild Color Roulette) | 50 each |
+250 points for each player knocked out by the Mercy Rule during the hand.